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The Iconic Game Turns 20 – How a Plastic Axe United the Gap Between Music Generations

Marking two decades since the legendary game first launched in North America, providing players everywhere the tools to become rock legends. Not in reality, though you'd be hard-pressed telling that someone who has mastered Free Bird’s four-minute instrumental break in front of an enthusiastic crowd of friends.

Developed by Harmonix, Guitar Hero gave players a plastic guitar peripheral to follow on-screen cues scrolling down the display in time with the music. Each riff mimicked particular chords, creating the feel of a genuine performance.

Harmonix previously experimented in the music genre before partnering with RedOctane, later acquired by Activision during the mid-2000s. Together, they established the groundwork for a surprising billion-dollar series that had a significant impact for many of the artists included, showcasing classic bands to millions of gaming enthusiasts.

A former executive, ex-chief operating officer from the developer, recalls the initial financial challenges in securing the songs – even though the first two games primarily featured cover versions.

“We rerecorded all the music because the dollar figure was so high,” he says. “Despite having the publishing rights by themselves, it was extremely difficult. We couldn’t get acts such as legendary groups – RedOctane had virtually no money, and our team was fairly certain it would fail. But once Guitar Hero became a hit, album purchases and radio play were going up, all artists desired to participate.”

He continues: “One of the amazing things was the number of parents reached out and thanked us for introducing their kids to the music they adored. It evolved into an intergenerational thing.”

Timeless Music Gains Younger Fans

Northern Irish blues-rock band the Answer had Never Too Late in the 2008 release the popular installment. Lead musician Paul Mahon recalls how the series revived older hits to the forefront: “The game offered a larger, new demographic. Generally such music was seen as music that was past it, but then when it was featured on the title young people discovered it, abruptly it was cool. That legitimised the genre, and got rid of the outdated tag. It gave our catalog a new life.”

In 2008, the Answer’s first record was still unreleased stateside, meaning Guitar Hero served as a primary platform of discovery for the group as they went on US tour opening for AC/DC. “The roadies had on the song during travel, and some of them knew us thanks to the game,” he notes.

Major Band Spin-offs Enduring Influence

Music's biggest acts quickly took advantage of the game's success, including bands like Aerosmith, Metallica and others featuring in specialized game editions centered around their music collections and related lore, visuals and legendary status. For example, Guitar Hero: Aerosmith, it was said earned the band more money compared to their records. It moved more than 500,000 copies upon release, while demand for their songs saw an increase of up to 40% during an era as the industry was already collapsing.

The series still motivates quick-handed dedication among its fans. Earlier this year, an online personality achieved an impressive attempt of DragonForce’s Through the Fire and Flames – an infamously tough power-metal song made popular by the game – using a fan-made version, a no-cost alternative with similar gameplay and extensive personalization features. This track is difficult enough on expert mode, not to mention performed at double speed and without missing a single one of its near 4,000 notes. The streamer claimed it took nine months to accomplish.

“The game is a fun, fantasy thing. If you play other games, that doesn’t mean you ought to use a real gun and go to war,” notes DragonForce guitarist the artist.

DragonForce previously wrapped up a successful tour before Through the Fire and Flames appeared in the third game, yet he explains it made them widely recognized. “I remember the record label calling to tell me that we were records were moving like crazy,” he says. “It exploded when we next toured, and we performed right ahead of top acts at the event.”

In fact, DragonForce’s exposure via the game was so immense that it has threatened to eclipsing all other the band has done. Last year, the song was used in a trailer for Despicable Me 4. “Previously I felt otherwise, but now I accept it,” he admits. “If you only hear a single track, it’s totally cool – everyone’s got a unique musical journey and I’m glad we played a role of people’s lives”.

Enduring Impact of a Iconic Controller

Top-tier marketing, be it for cars, clothes or games, extends beyond than selling something – it evokes a longing. Did Guitar Hero tap into that? “That’s exactly what we were trying to create,” Dornbrook says. “That thrill of being a music icon on the stage. From day one, the co-founders believed there’s an instinctive human desire to create songs, and their goal was to use technology to enable everyone to do it”.

The majority of Guitar Hero games came out over a mere half-decade from 2005 to 2010, including derivative titles such as the DJ version, including a turntable controller, and Band Hero. Subsequently, corporate focus in plastic instruments waned, except for a brief comeback several years later.

Titles such as Clone Hero and Fortnite Festival have maintained the community alive, and there’s set to be a new product from the original publisher on the way. Recently formed developers has entered work on its debut music game. Original co-founders are participating in advisory roles. Are gamers ready to embrace a new entry following Guitar Hero?

“We thought those games could be like Madden where you can update every year,” Dornbrook says. “With abundant new music that it could be perennially popular, thus I remain optimistic. There’s no reason why it can’t persist with new generations.”

JM
About the author

Jennifer Mitchell

Experienced fencing specialist with over 15 years in the industry, sharing tips on gate installation and home security.

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